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Unveiling the Horrifying Secrets of a Virtual Bakso Stall

Embark on a chilling culinary journey into a virtual world where the savory aroma of bakso mingles with the unsettling presence of the supernatural. This isn't your ordinary food vending experience; it's a test of nerve, a challenge of quick reflexes, and a deep dive into the eerie lore surrounding a seemingly simple street food stall. Prepare for a night shift unlike any other, where every customer could be a harbinger of the unknown.

The Unexpected Invitation to a Viral Phenomenon

The adventure begins with an enthusiastic invitation to try a trending horror game set in a unique virtual environment. The protagonist, known for their duck-themed avatar, convinces a friend, Bibbi, to join in, hinting at an immersive experience centered around selling. Little does Bibbi know the true nature of the 'selling' enterprise, which promises to be a thrilling, if terrifying, ride into the world of anomalies.

Setting Up Shop: A Night Shift in Malang

Setting Up Shop: A Night Shift in Malang

Upon arrival, the setting transforms into a dimly lit, rustic bakso stall, reminiscent of Indonesian street vendors operating after dusk. The game's name, 'Curse of the Bakso,' immediately sets a sinister tone. The protagonist, now in a vendor uniform, explains that they will be serving 'Bakso Malang' during a night shift. After navigating the server creation and initial loading screens, which are accompanied by unsettling imagery and warnings of jumpscares, the duo's characters appear as generic figures, adding to the game's eerie anonymity.

The Tutorial and the First Taste of Dread

The Tutorial and the First Taste of Dread

The initial phase of the game acts as a tutorial, guiding players through the steps of preparing a bowl of bakso, from placing the bowl and lid to adding noodles, meat, tofu, vegetables, and condiments, before packing it for a customer. The first customer interaction seems mundane, with a successful QRIS payment of 12,000 Rp for a single Mie Bakso. However, a crucial set of rules is presented, detailing how to interact with customers, specifically mentioning 'anomalies' and the importance of using a 'mata batin' (inner eye) ability, but with a stern warning against overuse.

The Perils of the Inner Eye: A Prank Unveiled

The Perils of the Inner Eye: A Prank Unveiled

Ignoring the warnings, Bibbi, driven by curiosity, quickly misuses the 'mata batin' feature. This instantly transforms her character into a ghostly figure, signaling a shift in the game's reality and escalating the prank. The protagonist feigns confusion, but internally revels in Bibbi's growing panic. The incident highlights the game's core mechanic: using the 'mata batin' too often or incorrectly can lead to negative consequences, such as being 'cursed' or dragged into the 'demon world.'

Encountering the Supernatural Clientele

Encountering the Supernatural Clientele

As the night progresses, the bakso stall attracts an increasingly bizarre clientele. From a motorcyclist who safely orders a straightforward meal to the appearance of a 'Banaspathi' (a fiery entity) that forces the players to quickly duck for cover, the supernatural elements become more prominent. The game introduces various ghostly figures like 'nenek gendong' (a carrying grandmother ghost), 'pocong' (shrouded ghost), 'kuyang' (a flying head with entrails), and even what appear to be doppelgangers of the players. Successfully identifying normal customers versus anomalies using the 'mata batin' while adhering to strict rules becomes paramount to survival.

The Unexpected Patron and Escalating Challenges

The Unexpected Patron and Escalating Challenges

A peculiar customer, resembling a popular streamer, appears, offering free high-end mobile phones in exchange for bakso. This unexpected generosity provides a significant financial boost, highlighting a potential 'good ending' path. However, the anomalies grow bolder. A menacing-looking nurse-like figure is seen crawling on the ground, and more terrifying creatures lurk in the shadows. The cumulative 'Serangan Anomali' (Anomaly Attacks) meter steadily climbs, indicating the increasing danger.

The Final Jumpscare and a Grim Revelation

The Final Jumpscare and a Grim Revelation

The climax arrives when the anomaly count reaches a critical level. A sudden, terrifying jumpscare engulfs the screen, featuring a monstrous face with glowing eyes, signaling failure. The players are then transported to a chilling scene: they are trapped at a table with other spectral figures, seemingly consumed by the very bakso they were selling. A message appears, 'Tentara Jin - Gagal mengikuti Jinn? Tidak percaya takhayul? Sudahku suruh kamu untuk mengikuti peraturan kan?', confirming that their journey has led them to become part of the 'Jinn Army' due to not following the rules.

Conclusion

The virtual bakso stall offers a unique blend of mundane culinary tasks and spine-tingling horror. It's a game that not only tests your entrepreneurial skills but also your courage in the face of the supernatural. For those who dare to venture into the night shift, it promises an unforgettable experience, where a simple bowl of bakso can lead to an encounter with ancient entities and a chilling lesson about following the rules of the unknown. Just remember, when the anomalies appear, sometimes the best defense is simply sitting down… or perhaps, not playing tricks on your friends.